![]() Through expressive avatars and minimal but effective voice acting-and the joy of flight, naturally-even basic missions are a treat and rarely feel like filler content. ![]() With over 20 episodes and at least 40 side missions-including skill trials-boredom is never an issue. Given the open world nature of the game, you’re free to explore its locales and pick from a selection of activities and missions that are automatically pinpointed on your map. The examinations of these topics aren't revelatory or groundbreaking-Gravity Rush 2 loves silver linings-but they lend a small amount of relatability to the otherworldly realm. In working to bridge the gap between the two social classes, you come to realize that the poor aren't the ill-natured thieves the rich make them out to be the rich, on the other hand, are mostly as slimy and greedy as you imagine. If nothing else, the intro helps set up the new cast of characters and a new conflict for Kat and Syd to wrestle with.Īfter you break out of the intro, you're brought to a divided society where the rich live in opulence above the clouds, while the poor try to scrape by below. While this section does feel a little deflating given that Kat's powers are the first thing you want to explore, it thankfully doesn't last too long. Dusty, Kat's feline guardian and the source of her power, is nowhere to be found.īefore she can locate Dusty and regain her powers, Kat has to navigate a slave-like existence at the camp. After the appearance of a mysterious gravity storm, Kat and her detective friend Syd are violently whisked away to a mining camp. Kat's story is reestablished months after the conclusion of the first game, though you spend quite a bit of time in new locations before reconnecting with her past. More than just a simple follow-up, Gravity Rush 2 exceeds expectations, filling in lingering gaps while simultaneously telling a new story. It's relatively easy to look past this issue since the camera only gets temperamental on occasion, but during tense, prolonged battles, this issue isn't as easy to reconcile. Thankfully, you're rarely forced to use one style over the rest, so you're free to experiment and devise your own fighting style most of the time.įighting in midair in Gravity Rush 2 feels a lot like it did in the first game: exciting and unusual, and at the mercy of the camera. Kat's powers never feel lacking to begin with, but these additions give you a few new tools to wield during combat. The Jupiter style allows Kat to hit harder, but she moves in a much more deliberate, weighty manner. It also gives her the ability to leap great distances. Rather than merely changing the direction of gravity and falling at a fixed speed, the Lunar style makes Kat move in a floaty manner, with persistent low gravity, and makes her auto-targeting more effective. Kat eventually learns two new "styles" that mix up her relationship with gravity. But when the alien-like Nevi appear, Kat turns full action superhero. Like the first game, you spend most of your time peacefully flying around looking for key items and characters to move the story along. It also crucially doubles down on depth and scale, significantly increasing the scope of the adventure and the number of optional missions. ![]() But by the end, with untapped potential and numerous unanswered questions hanging in the air, Gravity Rush felt like it needed a sequel to finish its tale. The unusual gravity-based nature of Kat's powers made the age-old concept of flight feel fresh and managed to carry the imaginative yet underdeveloped adventure. ![]() With the ability to control her center of gravity, you could walk on walls and ceilings, and-most important of all-fly through a magnificent floating city in the clouds. The original Gravity Rush had many positive qualities, but controlling Kat, its upbeat and unusually skilled hero, was the reason to play the game.
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